Interactive 3D for the web, no Three.js required.
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Book free discovery call →Spline is a browser-based 3D design and animation platform founded in 2020 by Alejandro León Mata and Alejandro Matamala. It enables designers to create 3D models, animations, and interactive scenes in a collaborative web app, then export them as web-ready React, Vue, or web component embeds that run at 60fps in the browser. Core features: real-time 3D modelling, materials and lighting, animation timeline, interactive events (hover, scroll, click), physics, particle systems, AI-powered texturing, multi-user collaboration like Figma, and one-click web export. Best for landing page hero sections, product visualisation, brand animations, and any web design that benefits from interactive 3D without hiring a dedicated 3D artist. Free tier supports unlimited public projects and 2 editor seats; Pro is $9/editor/month, Super $19/editor/month with advanced features, Organization custom. Direct competitors: Blender (offline professional 3D), Three.js (code-based browser 3D), Womp (similar browser 3D, simpler), Vectary (older browser 3D tool), Rive (2D + 3D animation, designer-focused), Lottie (2D animation standard). Spline wins on designer-friendly browser 3D with one-click web export; Blender wins on professional 3D power; Three.js wins on code-level control.
⏱ 30-second verdict
Browser-based 3D editor. Build a 3D scene, export as a single JS embed that renders in any web page.
🎯 Why it's useful
A 3D landing-page hero used to require a freelancer + $5K. Now it's a half-day project.
💜 Our take
The library of imported physics + interactions is genuinely fun to play with — and the export weight is reasonable for production.
✓ Best for
Product designers and web developers at startups who want to add interactive 3D elements to websites without learning WebGL or Three.js. Best for marketing sites, product demos, and interactive experiences that need quick iteration.
✗ Not ideal for
Game developers, VR/AR specialists, or teams needing advanced physics simulation and real-time multiplayer—Spline is focused on web embeds, not game engines. Also skip if you need offline-only workflows.
Premium landing page hero
Replace the static screenshot or stock illustration with an interactive 3D object. The 'feels more expensive' factor is real.
Product prototyping
Design a physical product (device, packaging, hardware) in 3D before commissioning a CAD model. Share interactive prototypes with manufacturers.
Brand animations
Animated mascots, loading screens, interactive logos. Adds personality to a SaaS marketing site without commissioning illustration.
Education + tutorials
Interactive 3D diagrams for technical content. Scroll-driven explainer scenes that traditional video can't match.
Spline is the 3D design tool that made me reconsider what's possible in a web browser. If you've ever seen a landing page with an interactive 3D object that responds to your scroll or mouse, it was probably made in Spline. Real-time 3D modelling, animation, and interactive design — all in your browser, all collaborative like Figma, all exporting to web-ready formats that actually run smoothly. For founders the use case is specific but valuable. Hero sections that have an interactive 3D object instead of a static screenshot. Product visualisations for physical products. Animated brand mascots. Loading screens with character. Anywhere your marketing site needs to feel premium and modern without hiring a 3D artist for $5K. The magic is the integration. Build a 3D scene in Spline, hit export, get an embed code or a React component. The object loads in your site, responds to interactions, plays animations on scroll. The runtime is optimised — typical Spline objects load in under a second and run at 60fps even on mobile. Compared to Three.js where you'd write the same scene by hand in 200 lines of code, Spline is dramatically faster for non-developers and not-3D-experts. The free tier is generous. Unlimited public projects, 2 collaborators, basic export options. Pro at $9/month adds private projects, more export formats (FBX, GLB), and removes branding. Super at $19/month adds advanced features like physics, custom lighting, and animation timeline. For most indie founders, Pro is plenty. Where Spline excels beyond marketing: prototyping. Design a physical product (a phone, a chair, a packaging design) in 3D and share an interactive prototype with manufacturers, investors, or customers before you commit to a CAD model. Designers also use Spline for moodboarding 3D scenes that inform their 2D designs. The trade-offs: Spline is a designer tool, not a developer tool. The code it exports works but isn't always optimised for your specific stack. Mobile performance can be uneven on lower-end devices (3D in the browser is hardware-dependent). And the learning curve for 3D is real if you've never done it before — basic camera controls, lighting, and material concepts take a few hours to internalise. My take: if your brand could benefit from feeling 'one notch more premium' than a typical SaaS landing page, try Spline. The free tier lets you build a hero-section asset in an afternoon. Even bad Spline scenes look 10x more interesting than yet another product screenshot.
Free
Pro
Super
Organization
Free (browser-based, up to 5 projects) · Pro $120/year or $12/mo · Team $25/seat/mo
Yes. The free tier supports unlimited public projects, 2 editor seats, and basic export with a Spline watermark. Pro at $9/editor/month removes the watermark and adds code export. Super at $19/editor/month adds advanced features.
Figma for 2D UI design (screens, components, prototypes). Spline for 3D modelling, animation, and interactive 3D objects. They're complementary — design your 2D UI in Figma, embed Spline objects in the marketing site. Not competitors.
Yes. Spline exports React, Vue, plain JS, or Web Component embeds. Drop the embed code into your site, the 3D object loads via Spline's optimised runtime. Files are small and render at 60fps on most devices.
Blender for offline 3D modelling, rendering, and full production (movies, games). Three.js for hand-coded 3D in the browser (developer-focused). Spline for designer-friendly browser-native 3D with web-export. Spline wins on speed of design + embed; Blender wins on power; Three.js wins on code-level control.
Yes, both the editor and the exported objects. The Spline runtime adapts quality based on device — on high-end phones it runs at 60fps; on older devices it falls back gracefully. Performance can be uneven on the lowest-end mobile devices for complex scenes.
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