A collection of best practices that designers can consider when building user interfaces.
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Book free discovery call →Laws of UX (lawsofux.com) is one of the most-referenced UX heuristics resources on the internet — created by designer Jon Yablonski and published as both a beautifully-designed free website + a book ('Laws of UX: Using Psychology to Design Better Products & Services', published by O'Reilly). Catalogues 21+ psychological principles + cognitive biases that influence how users interact with interfaces — Hick's Law (decision time scales with number of choices), Fitts's Law (time to acquire target depends on distance + size), Jakob's Law (users spend most time on other sites + expect yours to work the same), Miller's Law (working memory limit of ~7 items), Aesthetic-Usability Effect (users perceive aesthetic designs as easier to use), Doherty Threshold (productivity soars below 400ms response time), Peak-End Rule (people judge experiences by peak + end moments), Serial Position Effect, Postel's Law, Tesler's Law, Zeigarnik Effect, von Restorff Effect, and many more. Each law has dedicated page with detailed explanation + visual diagram + real-world examples + book references + further reading. Sits in UX education landscape alongside foundational books — Don't Make Me Think by Steve Krug (UX classic for web usability), About Face by Alan Cooper (comprehensive interaction design), The Design of Everyday Things by Don Norman (design psychology), Refactoring UI by Adam Wathan + Steve Schoger (practical UI craft), Designing for the Mind by Susan Weinschenk (similar psychology angle) — and other UX education resources including Nielsen Norman Group articles (research-heavy UX content with academic depth) + UX design courses. Distinguished from Don't Make Me Think + About Face + Design of Everyday Things (foundational UX books with broader narrative scope) by visual reference card format + free accessibility, distinguished from Nielsen Norman Group articles (research-heavy academic UX content) by accessible entry-level format + visual presentation, distinguished from Designing for the Mind by Susan Weinschenk (similar psychology angle in book form) by free web-accessible reference format, distinguished from general design principles books (Refactoring UI + various UI craft books) by UX psychology + cognitive biases specific lens. Free website + paid book (~$25-35); the website is genuinely free + complete; the book is supplementary deeper material rather than required. Best for designers learning UX principles + onboarding new design team members (most-accessible entry to psychological principles relevant to interface design), senior designers articulating design decisions in reviews + documentation using established UX heuristics for shared vocabulary, self-taught designers building UX fundamentals via accessible visual reference rather than committing to full books upfront, and designers reaching for UX heuristics during active design work where the website's clear card format makes specific laws easy to look up + apply. Skip for hands-on tactical UI design technique (Refactoring UI + practical UI books fit better for craft-focused work), for extensive research depth requiring academic-style UX content (Nielsen Norman Group articles + academic HCI papers + UX research books go deeper), for general design principles broader than UX-specific psychology (broader design books cover wider scope including visual design + brand + craft), or for hands-on technique without theoretical framing (designers ready for advanced craft skip foundational principles). One of the great free UX education resources on the web in 2026 — foundational + accessible + frequently referenced; recommended without hesitation for designers at any level.
⏱ 30-second verdict
A collection of best practices that designers can consider when building user interfaces.
UX education + onboarding
Designers learning UX principles + onboarding new design team members — accessible entry to psychological principles + cognitive biases relevant to interface design.
Design review vocabulary
Senior designers articulating design decisions in reviews + design documentation using established UX heuristics (Hick's Law, Fitts's Law, Jakob's Law) for shared vocabulary.
Self-paced UX learning
Self-taught designers building UX fundamentals via accessible visual reference rather than committing to full books or courses upfront.
Quick UX heuristic reference
Designers reaching for UX heuristics during active design work — the website's clear card format makes specific laws easy to look up + apply.
Laws of UX (lawsofux.com) is one of the most-referenced UX heuristics resources on the internet — created by designer Jon Yablonski and now published as both a beautifully-designed free website and a book ('Laws of UX: Using Psychology to Design Better Products & Services', published by O'Reilly). The site catalogues psychological principles + cognitive biases that influence how users interact with interfaces, presenting each law as a digestible card with explanation + examples + visual illustration. What you get: 21+ UX laws covering psychological principles relevant to interface design — Hick's Law (decision time scales with number of choices), Fitts's Law (time to acquire target depends on distance + size), Jakob's Law (users spend most time on other sites + expect yours to work the same), Miller's Law (working memory limit of ~7 items), Aesthetic-Usability Effect (users perceive aesthetic designs as easier to use), Doherty Threshold (productivity soars below 400ms response time), Peak-End Rule (people judge experiences by peak + end moments), Serial Position Effect, Postel's Law, and many more. Each law has dedicated page with detailed explanation + visual diagram + real-world examples + book references + further reading. Where Laws of UX fits in UX education: this is foundational reading for designers learning UX principles. Sits alongside books (Don't Make Me Think by Steve Krug — UX classic; About Face by Alan Cooper — broader interaction design; The Design of Everyday Things by Don Norman — design psychology; Refactoring UI by Adam Wathan + Steve Schoger — practical UI), Nielsen Norman Group articles (research-heavy UX content), and other UX education resources. Laws of UX is the most-accessible entry point — visual, well-designed, free, easy to reference in conversations + design reviews. Where it's not for you: if you want hands-on tactical UI design technique, Refactoring UI + practical books fit better. If you want extensive research depth, NN Group articles + academic HCI papers go deeper. If you want general design principles beyond UX-specific psychology, broader design books cover wider scope. Laws of UX is specifically the 'cognitive principles + heuristics' lens on UX — foundational + accessible + frequently referenced. Pricing: free website + paid book (~$25-35 on Amazon + O'Reilly). The website is genuinely free + complete; the book is supplementary deeper material rather than required. Honest take: Laws of UX is one of those rare design resources that's both genuinely useful + beautifully made. Jon Yablonski's combination of clear writing + thoughtful visual design + comprehensive coverage makes each law digestible + memorable. The website alone is a great free reference; the book adds depth. Recommended without hesitation for designers at any level — students learning UX, mid-level designers wanting reference material, senior designers wanting vocabulary to articulate decisions in reviews. Foundational reading.
Free Website
Book
Yes — the website (lawsofux.com) is completely free + complete reference resource. The book ('Laws of UX' by Jon Yablonski, published by O'Reilly) is supplementary deeper material at ~$25-35 — not required for the website's content.
Hick's Law (decision time scales with number of choices — use sparingly), Fitts's Law (target acquisition time depends on distance + size — make important buttons big + close to predicted cursor position), Jakob's Law (users expect your site to work like other sites they spend time on — don't reinvent navigation), Miller's Law (working memory ~7 items — chunk information), Aesthetic-Usability Effect (aesthetic designs perceived as easier to use), Doherty Threshold (productivity soars below 400ms response — keep things fast).
Don't Make Me Think (Steve Krug) is the canonical introductory UX book focused on web usability. About Face (Alan Cooper) is comprehensive interaction design textbook. Laws of UX is psychology + cognitive biases lens on UX specifically. All foundational — different angles on overlapping territory; serious designers should read all.
Reference during design reviews to articulate decisions (e.g., 'we should reduce the number of choices here per Hick's Law'), in design documentation explaining why specific choices were made, in design education + onboarding new designers, and as personal learning to build mental models of how users interact with interfaces. Many designers bookmark + revisit periodically.
Designer + author who created Laws of UX (initially as side project in 2018, grew into book + speaking + ongoing publication). Has worked at various design teams + speaks at design conferences. Combination of clear writing + thoughtful visual design has made Laws of UX one of the most-referenced UX education resources on the web.
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